Daisy Room

AGES 0 - 2 Years

Designed and equipped to promote physical skills such as crawling and walking. A beautiful and stimulating environment with plenty of sensory experiences.

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Over 30 Years Experience in the childcare and development sector

  • Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!

    Perfect for Makerspace!

    This second grade teacher resource book includes:

    • A year’s worth of teacher lesson plans
    • STEAM design challenges that turn elementary students into inventors
    • Easy-to-follow lesson format (with standards identified for each lesson)
    • Classroom-tested lessons

    The STEAM Design Challenges in this book follow engineering practices to teach students in Grade 2 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.

    $19.99
  • Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!

    Perfect for Makerspace!

    This second grade teacher resource book includes:

    • A year’s worth of teacher lesson plans
    • STEAM design challenges that turn elementary students into inventors
    • Easy-to-follow lesson format (with standards identified for each lesson)
    • Classroom-tested lessons

    The STEAM Design Challenges in this book follow engineering practices to teach students in Grade 2 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.

    $19.99
  • Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!

    Perfect for Makerspace!

    This third grade teacher resource book includes:

    • A year’s worth of teacher lesson plans
    • STEAM design challenges that turn elementary students into inventors
    • Easy-to-follow lesson format (with standards identified for each lesson)
    • Classroom-tested lessons

    The STEAM Design Challenges in this book follow engineering practices to teach students in Grade 3 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.

    $19.99
  • Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!

    Perfect for Makerspace!

    This fourth grade teacher resource book includes:

    • A year’s worth of teacher lesson plans
    • STEAM design challenges that turn elementary students into inventors
    • Easy-to-follow lesson format (with standards identified for each lesson)
    • Classroom-tested lessons
    $19.99
  • Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!

    Perfect for Makerspace!

    This fifth grade teacher resource book includes:

    • A year’s worth of teacher lesson plans
    • STEAM design challenges that turn elementary students into inventors
    • Easy-to-follow lesson format (with standards identified for each lesson)
    • Classroom-tested lessons

    The STEAM Design Challenges in this book follow engineering practices to teach students in Grade 5 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.

    $19.99
  • The STEAM Design Challenges in this book follow engineering practices to teach students in kindergarten to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.

    These engaging STEAM lessons:

    • Integrate the Next Generation Science Standards and national standards from other disciplines
    • Enhance learning across various disciplines
    • Facilitate students in collaborating to solve real-world scenarios
    • Promote critical thinking, analytical thinking, and reflective thinking
    • Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)
    • Are classroom tested
    $19.99
  • Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!

    Perfect for Makerspace!

    This middle school teacher resource book includes:

    • A year's worth of teacher lesson plans
    • STEAM design challenges that turn elementary students into inventors
    • Easy-to-follow lesson format (with standards identified for each lesson)
    • Classroom-tested lessons

    The STEAM Design Challenges in this book follow engineering practices to teach students in middle school to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.

    $19.99

Butterfly Room

AGES 2 - 3 Years

Designed to start promoting your child’s independence, communication and problem-solving skills.

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Purpose built play areas for your childs growth and education

Little People Room

AGES 3 - 5 Years

Designed to develop and increase your childs independence and social skills to ensure a smooth move to primary school.

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Fully skilled staff and teachers to get your child ready for primary school

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